gpu: convert *opaque -> opaque for ShaderModule

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:59:46 -07:00 committed by Stephen Gutekanst
parent 397f2eb1c9
commit 2c1a8240c5
7 changed files with 21 additions and 21 deletions

View file

@ -3,16 +3,16 @@ const FilterMode = @import("types.zig").FilterMode;
const CompareFunction = @import("types.zig").CompareFunction;
const Impl = @import("interface.zig").Impl;
pub const Sampler = *opaque {
pub inline fn setLabel(sampler: Sampler, label: [*:0]const u8) void {
pub const Sampler = opaque {
pub inline fn setLabel(sampler: *Sampler, label: [*:0]const u8) void {
Impl.samplerSetLabel(sampler, label);
}
pub inline fn reference(sampler: Sampler) void {
pub inline fn reference(sampler: *Sampler) void {
Impl.samplerReference(sampler);
}
pub inline fn release(sampler: Sampler) void {
pub inline fn release(sampler: *Sampler) void {
Impl.samplerRelease(sampler);
}
};
@ -32,15 +32,15 @@ pub const SamplerBindingType = enum(u32) {
pub const SamplerBindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
type: SamplerBindingType = .undef,
type: *SamplerBindingType = .undef,
};
pub const SamplerDescriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
address_mode_u: SamplerAddressMode = .clamp_to_edge,
address_mode_v: SamplerAddressMode = .clamp_to_edge,
address_mode_w: SamplerAddressMode = .clamp_to_edge,
address_mode_u: *SamplerAddressMode = .clamp_to_edge,
address_mode_v: *SamplerAddressMode = .clamp_to_edge,
address_mode_w: *SamplerAddressMode = .clamp_to_edge,
mag_filter: FilterMode = .nearest,
min_filter: FilterMode = .nearest,
mipmap_filter: FilterMode = .nearest,