gpu: convert *opaque -> opaque for ShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
397f2eb1c9
commit
2c1a8240c5
7 changed files with 21 additions and 21 deletions
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@ -581,7 +581,7 @@ pub const ImageCopyTexture = extern struct {
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pub const ProgrammableStageDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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@ -630,7 +630,7 @@ pub const ColorTargetState = extern struct {
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pub const VertexState = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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@ -642,7 +642,7 @@ pub const VertexState = extern struct {
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pub const FragmentState = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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