gfx: Sprite: minor shader simplification

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-05-22 08:24:40 -07:00
parent 031164d9b5
commit 4ac222b36c

View file

@ -75,7 +75,7 @@ fn vertMain(
pos = uniforms.view_projection * pos; // pixels -> normalized pos = uniforms.view_projection * pos; // pixels -> normalized
uv *= sprite_size; // normalized -> pixels uv *= sprite_size; // normalized -> pixels
uv = (sprite_uv_transform * vec3<f32>(uv.xy, 1)).xy; // apply sprite UV transform (pixels) uv = (sprite_uv_transform * vec3<f32>(uv, 1)).xy; // apply sprite UV transform (pixels)
uv /= uniforms.texture_size; // pixels -> normalized uv /= uniforms.texture_size; // pixels -> normalized
var output : VertexOutput; var output : VertexOutput;