gpu: update RenderPassEncoder.draw defaults/optionality
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 3 additions and 0 deletions
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@ -12,6 +12,9 @@ pub const RenderPassEncoder = *opaque {
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Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
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}
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/// Default `instance_count`: 1
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/// Default `first_vertex`: 0
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/// Default `first_instance`: 0
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pub inline fn draw(render_pass_encoder: RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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Impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance);
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}
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