gpu: implement RenderBundleEncoder.drawIndexedIndirect
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
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dd3543f802
commit
e8c50ad878
2 changed files with 15 additions and 14 deletions
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@ -1146,15 +1146,15 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
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);
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);
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}
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}
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}).drawIndexed,
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}).drawIndexed,
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// .drawIndexedIndirect = (struct {
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.drawIndexedIndirect = (struct {
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// pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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// c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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@ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
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@ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
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// indirect_offset,
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indirect_offset,
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// );
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);
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// }
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}
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// }).drawIndexedIndirect,
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}).drawIndexedIndirect,
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// .drawIndirect = (struct {
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// .drawIndirect = (struct {
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// pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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// pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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// c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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// c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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@ -1,4 +1,5 @@
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const Texture = @import("Texture.zig");
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const Texture = @import("Texture.zig");
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const Buffer = @import("Buffer.zig");
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const RenderBundleEncoder = @This();
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const RenderBundleEncoder = @This();
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@ -25,8 +26,7 @@ pub const VTable = struct {
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base_vertex: i32,
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base_vertex: i32,
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first_instance: u32,
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first_instance: u32,
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) void,
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) void,
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// drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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// drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// finish: fn (ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) void,
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// finish: fn (ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) void,
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@ -77,9 +77,9 @@ pub inline fn drawIndexed(
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enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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}
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// pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
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enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
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// }
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}
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// pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
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// enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
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@ -193,5 +193,6 @@ test {
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_ = release;
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_ = release;
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_ = draw;
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_ = draw;
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_ = drawIndexed;
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_ = drawIndexed;
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_ = drawIndexedIndirect;
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_ = Descriptor;
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_ = Descriptor;
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}
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}
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