gpu: implement RenderBundleEncoder.drawIndexedIndirect

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 20:59:37 -07:00 committed by Stephen Gutekanst
parent dd3543f802
commit e8c50ad878
2 changed files with 15 additions and 14 deletions

View file

@ -1146,15 +1146,15 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
); );
} }
}).drawIndexed, }).drawIndexed,
// .drawIndexedIndirect = (struct { .drawIndexedIndirect = (struct {
// pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void { pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
// c.wgpuRenderBundleEncoderDrawIndexedIndirect( c.wgpuRenderBundleEncoderDrawIndexedIndirect(
// @ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPURenderBundleEncoder, ptr),
// @ptrCast(c.WGPUBuffer, indirect_buffer.ptr), @ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
// indirect_offset, indirect_offset,
// ); );
// } }
// }).drawIndexedIndirect, }).drawIndexedIndirect,
// .drawIndirect = (struct { // .drawIndirect = (struct {
// pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void { // pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
// c.wgpuRenderBundleEncoderDrawIndexedIndirect( // c.wgpuRenderBundleEncoderDrawIndexedIndirect(

View file

@ -1,4 +1,5 @@
const Texture = @import("Texture.zig"); const Texture = @import("Texture.zig");
const Buffer = @import("Buffer.zig");
const RenderBundleEncoder = @This(); const RenderBundleEncoder = @This();
@ -25,8 +26,7 @@ pub const VTable = struct {
base_vertex: i32, base_vertex: i32,
first_instance: u32, first_instance: u32,
) void, ) void,
// drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void, drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
// drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void, // drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); // WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
// finish: fn (ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) void, // finish: fn (ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) void,
@ -77,9 +77,9 @@ pub inline fn drawIndexed(
enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance); enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
} }
// pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
// enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset); enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
// } }
// pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void { // pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
// enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset); // enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
@ -193,5 +193,6 @@ test {
_ = release; _ = release;
_ = draw; _ = draw;
_ = drawIndexed; _ = drawIndexed;
_ = drawIndexedIndirect;
_ = Descriptor; _ = Descriptor;
} }