Commit graph

1144 commits

Author SHA1 Message Date
Stephen Gutekanst
9fae887555 gpu: implement Device.createRenderPipelineAsync
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
c90fb09de1 gpu: implement Device.createComputePipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
38535c7b5f gpu: implement Device.createComputePipelineAsync
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
3ce0e1258a gpu: implement ShaderModule.getCompilationInfo
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
77b2210587 gpu: implement Buffer.mapAsync
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
3ffc1ca5d8 gpu: Queue: OnSubmittedWorkDone -> WorkDoneCallback, consistent w/other callbacks
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
356e4102cd gpu: make requestAdapter callback-based, add waitForAdapter helper
Same rationale as 2c3e13ff4b90886d7f03adb3103abc9dee70b407

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
aab99b5474 gpu: make requestDevice callback-based, add waitForDevice helper
Previously we were attempting to turn WebGPU async functions, which are
exposed by `webgpu.h` as callbacks, into Zig async functions.

This in practice turns out harder than expected. For example, `Buffer.mapAsync`
/ `wgpuBufferMapAsync` cannot easily be exposed as a Zig async function for a few
reasons:

1. The callback is merely guaranteed to be called once the buffer's content is ready to
   be accessed via `wgpuBufferGetMappedRange` - but there is no strict guarantee about
   when that is. It could be 1-3 frames later, in theory, I believe.
2. The non-deterministic timing means that one would wish to poll "has the async function
   returned?" but this isn't trivial without our own scheduler.
3. Zig has a fair amount of async rework in the future that is coming, and I imagine it
   will be one of the later things that is fully supported by the WebAssembly backend
   (but I am speculating) - so it seems wise to punt on this until later.

Instead, we are now retaining async functions as callback-based ones, with a helper in
this case to wait for the callback to be invoked. For `wgpuBufferMapAsync` we will just
have the callback approach.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
890dd57296 gpu: add run-example build command
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
34ac711d2f gpu: implement Buffer.unmap
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
1c5c23f101 gpu: fix Queue.submit commands parameter
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
e26a2858ed gpu: example: use CommandEncoder.finish
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
143567e1c0 gpu: implement CommandEncoder.finish
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
071100a61e gpu: example: use RenderPassEncoder.end
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
198b642078 gpu: implement RenderPassEncoder.end
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
3e17d04195 gpu: example: use RenderPassEncoder.draw
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
a5f6483c62 gpu: implement RenderPassEncoder.draw
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
e6fe33d66d gpu: example: use RenderPassEncoder.setPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
70211c9d38 gpu: implement RenderPassEncoder.setPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
6385981d55 gpu: example: use CommandEncoder.beginRenderPass
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
f5a5c7eaa7 gpu: implement RenderPassColorAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
510c7de9f2 gpu: implement CommandEncoder.beginRenderPass
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
12462d42aa gpu: example: use Device.createCommandEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
e0c850fd9c gpu: allow null descriptor param for Device.createCommandEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
9c7aa55273 gpu: implement Device.createCommandEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
117ad5dc3b gpu: example: use SwapChain .getCurrentTextureView, .present, .release
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
1315c6eb53 gpu: example: use SwapChain.configure
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
ef3eed7afb gpu: implement SwapChain.present, SwapChain.getCurrentTextureView
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
cc40004a5f gpu: example: use Device.createRenderPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
4e31e015a4 gpu: correctly handle null RenderPipeline.Descriptor transitive values
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
f5e6976937 gpu: make ConstantEntry & ColorTargetState C ABI compatible
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
36afd39945 gpu: correct RenderPipelineDescriptor stack conversions
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
1fafce595a gpu: partial Device.createRenderPipeline implementation
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
956681afbd gpu: example: use gpu.BlendState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
400833c8c6 gpu: successfully remove c.WGPUInstance from example
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d8c48bdad1 gpu: cleanup example TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
6c7ea283fe gpu: utilize gpu.Adapter.BackendType in example
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
40f92dd9d9 gpu: use PowerPreference
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
9c2fc82fa3 gpu: note that copyTextureForBrowser may be Dawn-specific
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
e9c6dcde21 gpu: remove docs TODOs (everything needs docs)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
8cb1c9ba4f gpu: cleanup TODO
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
c045ce7caa gpu: add constants
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
85041d6f93 gpu: add ImageCopyBuffer; ImageCopyTexture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d1bad15add gpu: add ColorTargetState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
4aeea00409 gpu: add FragmentState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
ec300679a0 gpu: add VertexState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
77810482bd gpu: add RenderPipeline.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
48a3103bb9 gpu: add RenderPassColorAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
b505c5aecf gpu: add RenderPassDepthStencilAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
58fe1b12f7 gpu: add RenderPassTimestampWrite
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00