iddev5
97ebee0e00
gpu: Fix invalid parameter type of glfw framebuffer callback function
2021-12-14 23:41:19 -08:00
Stephen Gutekanst
3535c8023f
gpu: prevent compiler flags from being repeated for each source file
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This previously lead to a very long list of arguments to the compiler, so
long in fact that Windows cannot handle it.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-12 14:51:36 -08:00
Stephen Gutekanst
d07b61787e
gpu: reduce compilation units to improve iteration time by ~387ms
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See hexops/mach#124
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-12 14:51:36 -08:00
Stephen Gutekanst
fe17507689
gpu: reduce compilation units to improve iteration time by ~763ms
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See hexops/mach#124
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-12 14:51:36 -08:00
Stephen Gutekanst
4a9fda49e0
gpu: reduce compilation units to improve iteration time by ~566ms
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See hexops/mach#124
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-12 14:51:36 -08:00
Stephen Gutekanst
43ffa1c408
gpu: reduce compilation units to improve iteration time by ~288ms
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See hexops/mach#124
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-12 14:51:36 -08:00
Stephen Gutekanst
51aae5e474
gpu: reduce compilation units to improve iteration time by ~121ms
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See hexops/mach#124
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-12 14:51:36 -08:00
Stephen Gutekanst
7ecef80ec7
gpu: update to latest Zig master version (allocgate)
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-06 20:03:38 -08:00
Stephen Gutekanst
5b2cb46700
gpu: reduce debug Dawn static library size from ~947M -> ~53M
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-04 23:01:16 -07:00
Stephen Gutekanst
1c6792a492
gpu: add OpenGL fallback support for Linux
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-05 04:25:19 +00:00
Stephen Gutekanst
6b0129f590
gpu: implement OpenGL / OpenGL ES adapter discovery in example
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-05 04:23:06 +00:00
Stephen Gutekanst
507f4fa6aa
gpu: allow choosing WGPU_BACKEND in example program
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-05 04:21:29 +00:00
Stephen Gutekanst
1fc499922f
gpu: update Dawn to include generated OpenGL desktop sources
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-05 04:19:44 +00:00
Stephen Gutekanst
d9ec84b327
gpu: implement C wrapper for Dawn Instance.discoverAdapters
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-04 21:49:45 +00:00
Stephen Gutekanst
4ebb4571ac
gpu: correctly target ~60hz, not 62,500hz, in Dawn example
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-02 18:05:46 +00:00
Stephen Gutekanst
fd0eeb2662
gpu: handle resize events in example (fixes Vulkan crash on resize)
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-01 10:18:03 +00:00
Stephen Gutekanst
8f3726dfa2
gpu: improve Dawn example backend type detection
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-01 08:46:09 +00:00
Stephen Gutekanst
91728ebde9
gpu: update to latest Dawn version
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See https://github.com/hexops/dawn/pull/1
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-01 00:01:18 -07:00
Stephen Gutekanst
561f9408b8
gpu: add support for building on Linux
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 15:16:09 -07:00
Stephen Gutekanst
e9b481a709
gpu: include Vulkan headers
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 15:02:10 -07:00
Stephen Gutekanst
e1d17f461e
gpu: implement source inclusion for most Vulkan/D3D12/OpenGL backends
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 14:29:53 -07:00
Stephen Gutekanst
3f56f3f964
gpu: make Dawn source inclusion feature-oriented, not target-oriented
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 14:11:28 -07:00
Stephen Gutekanst
30c60162ae
gpu: remove invalid TODOs
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 13:59:34 -07:00
Stephen Gutekanst
17d7d84141
gpu: remove Windows UWP app support (effectively deprecated by Microsoft)
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 13:54:39 -07:00
Stephen Gutekanst
11bc32d21b
gpu: detect platform-specific backend types
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 13:53:28 -07:00
Stephen Gutekanst
718ad2a630
gpu: add build-system TODOs
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 11:30:17 -07:00
Stephen Gutekanst
5db4ac5bb5
gpu: include system SDK for cross compilation
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Fixes hexops/mach#85
Fixes hexops/mach#84
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-29 21:59:50 -07:00
InKryption
aae3ea8577
constify unmutated variables in build files
2021-11-22 12:59:11 -07:00
Stephen Gutekanst
d5d78a2196
gpu: README: clarify Zig version requirements
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
efb7fe9c62
gpu: update dawn C shims to reflect library name
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
882e82f601
gpu: remove TODO about spirv-cross
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Mozilla and Google both found SPIRV-Cross to be insufficient and built Naga and
Tint, respectively, so there's no need to support this build option.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
5ce69d0273
gpu: correct Force32 explanation
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
4a76678a62
gpu: remove backend type constant debugging code
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
512da9ae9d
gpu: build Null dawn backend
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
ab87f82382
gpu: polish README
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00
Stephen Gutekanst
484f768c0a
webgpu: rename to just "gpu"
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It's nicer to refer to this in code as `gpu`. Additionally, `webgpu` as a name
gives the impression this is for web only which is absolutely not true but could
understandably be very confusing to newcomers.
Solve both problems by renaming to just `gpu`, and (next) updating the README to
indicate what it does and why, then explain it's WebGPU after as more of an
implementation detail.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 08:32:03 -07:00