..
Adapter.zig
gpu: correct alignment in pointer casts; handle void Context in all callbacks ( #233 )
2022-04-18 11:38:09 -07:00
BindGroup.zig
gpu: Added helpers to BindGroup.Entry; make dynamic_offset a const slice ( #215 )
2022-04-11 11:47:02 -07:00
BindGroupLayout.zig
Added helper functions to BindGroupLayout.Entry ( #213 )
2022-04-10 14:28:44 -07:00
Buffer.zig
gpu: correct alignment in pointer casts; handle void Context in all callbacks ( #233 )
2022-04-18 11:38:09 -07:00
c.zig
gpu: add foundation for interface
2022-03-19 00:51:48 -07:00
CommandBuffer.zig
gpu: use unnamed tests for inclusion
2022-03-19 00:51:48 -07:00
CommandEncoder.zig
gpu: improve optional handling
2022-04-14 10:46:31 -07:00
ComputePassEncoder.zig
gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. ( #260 )
2022-04-30 08:57:10 -07:00
ComputePipeline.zig
gpu: correct alignment in pointer casts; handle void Context in all callbacks ( #233 )
2022-04-18 11:38:09 -07:00
data.zig
gpu: Add default values for some structs (taken from the spec). ( #218 )
2022-04-12 12:09:48 -07:00
Device.zig
gpu: Changes needed for latest Dawn (generated-2022-04-18).
2022-04-18 20:45:33 -07:00
enums.zig
gpu: use packed structs to wrap WebGPU's bitfield enums
2022-04-08 11:03:00 -07:00
ExternalTexture.zig
gpu: use unnamed tests for inclusion
2022-03-19 00:51:48 -07:00
Interface.zig
gpu: correct alignment in pointer casts; handle void Context in all callbacks ( #233 )
2022-04-18 11:38:09 -07:00
main.zig
gpu: correct TextureView.Descriptor default values
2022-04-24 16:07:59 +00:00
NativeInstance.zig
gpu: correct sending of pointer to a local var to a callback function ( #271 )
2022-05-08 15:04:25 -07:00
PipelineLayout.zig
gpu: use unnamed tests for inclusion
2022-03-19 00:51:48 -07:00
QuerySet.zig
gpu: use unnamed tests for inclusion
2022-03-19 00:51:48 -07:00
Queue.zig
gpu: Fix build in 32-bit platforms
2022-05-21 23:00:38 -07:00
RenderBundle.zig
gpu: use unnamed tests for inclusion
2022-03-19 00:51:48 -07:00
RenderBundleEncoder.zig
gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. ( #260 )
2022-04-30 08:57:10 -07:00
RenderPassEncoder.zig
gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. ( #260 )
2022-04-30 08:57:10 -07:00
RenderPipeline.zig
gpu: correct alignment in pointer casts; handle void Context in all callbacks ( #233 )
2022-04-18 11:38:09 -07:00
Sampler.zig
gpu: mirror more WebGPU spec default values ( #249 )
2022-04-21 18:38:26 -07:00
ShaderModule.zig
gpu: correct alignment in pointer casts; handle void Context in all callbacks ( #233 )
2022-04-18 11:38:09 -07:00
structs.zig
gpu: correct RenderPassDepthStencilAttachment default values
2022-04-24 16:07:59 +00:00
Surface.zig
gpu: use unnamed tests for inclusion
2022-03-19 00:51:48 -07:00
SwapChain.zig
gpu: convert Texture.Usage to packed struct
2022-04-08 11:03:00 -07:00
Texture.zig
gpu: mirror more WebGPU spec default values ( #249 )
2022-04-21 18:38:26 -07:00
TextureView.zig
gpu: correct TextureView.Descriptor default values
2022-04-24 16:07:59 +00:00