Commit graph

26 commits

Author SHA1 Message Date
Stephen Gutekanst
0645429df9 all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-26 15:12:04 -07:00
Stephen Gutekanst
8462427524 gpu: add type-safety for chaining dawn.TextureInternalUsageDescriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-16 20:45:24 -07:00
Stephen Gutekanst
4dae765252 gpu: add Texture.Descriptor.init slice helper
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-16 18:50:35 -07:00
Stephen Gutekanst
f366244a9a gpu: add TODOs for slice helper candidates
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-16 10:46:49 -07:00
Stephen Gutekanst
27df1e7ca8 gpu: workaround stage2 usingnamespace bug
See ziglang/zig#12429

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 10:48:18 -07:00
Stephen Gutekanst
726bdf3fba gpu: adopt new dawn.json policy for optionality of slice fields, default zero values
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
75a09c7828 gpu: fix confusing terminology conflict between WebGPU vs. Zig "undefined"
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
cccfef52f9 gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
0dae027602 gpu: internalize TextureView types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
1ce40e1b46 gpu: fix tests
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
3589e9cbaf gpu: convert *opaque -> opaque for TextureView
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
41fe42e366 gpu: make all next_in_chain fields optional, default to null
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
158ba8db59 gpu: correct nullable slice / _count-ed pointers (bug in Dawn docs)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
e00ae67875 gpu: update defaults/optionality for TextureDataLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
a907b8e04e gpu: update defaults/optionality for TextureDescriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
5d6c0f9930 gpu: update TextureBindingLayout defaults/optionality
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
39ed9b5822 gpu: correct implementation invocations
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
2f33a84347 gpu: implement Texture methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
b0adf42c70 gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
c0ad349a12 gpu: convert Texture from enum(usize) to *opaque
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
7f952545b9 gpu: convert TextureView from enum(usize) to *opaque
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
ed1232f59d gpu: add Texture.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
2a50f3c3bd gpu: add Texture.DataLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
54b0ffdcc6 gpu: add Texture.BindingLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
3309a2c913 gpu: correct Texture.Usage -> Texture.UsageFlags
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
1b2ca96541 gpu: fix filename case sensitivity
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Renamed from gpu/src/Texture.zig (Browse further)