Stephen Gutekanst
60496259b2
gpu: add Adapter.enumerateFeatures
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
4d5809cc16
gpu: correct refAllDeclsRecursive usage
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
5b0ae990e3
gpu: add Adapter.createDevice and comptime interface strategy
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
2d6dbd3351
gpu: add getProcAddress
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
c0ad349a12
gpu: convert Texture from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
7f952545b9
gpu: convert TextureView from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
5c5990a84f
gpu: convert SwapChain from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
b95f0cc41a
gpu: convert Surface from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
8719bab867
gpu: convert ShaderModule from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
34edad6a2c
gpu: convert Sampler from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
cb8c874536
gpu: convert RenderPipeline from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
26d2aa0099
gpu: convert RenderPassEncoder from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
7acc5798d9
gpu: convert RenderBundle from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
4ff2e96efd
gpu: convert RenderBundleEncoder from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
8932f53841
gpu: convert Queue from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
3d0051e720
gpu: convert QuerySet from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
d50bc3527b
gpu: convert PipelineLayout from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
1d07d1784e
gpu: convert ExternalTexture from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
4e045ff45d
gpu: convert Device from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
9fd454407a
gpu: convert ComputePipeline from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
ad1122882a
gpu: convert ComputePassEncoder from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
05dbde311b
gpu: convert CommandEncoder from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
0c1a15a804
gpu: convert CommandBuffer from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
ca21c4fa80
gpu: convert Buffer from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
9b28403d9d
gpu: convert BindGroup from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
48dbfc9f55
gpu: convert BindGroupLayout from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
f7df77e2d2
gpu: convert Adapter from enum(usize) to *opaque
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
311ea3f62c
gpu: usingnamespace all object types
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
2a09bec5de
gpu: make use of usingnamespace
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
5741082848
gpu: begin switching from enum(usize) to opaque pointers
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WebGPU objects, like say `WGPUTexture`, could be represented in one of two ways:
1. As an `enum(usize)` as we were doing previously
2. As an `*opaque` pointer
In `webgpu.h` natively, `void*` opaque pointers are used. However, WebGPU objects are not
actually pointers: they are just IDs. A concrete example of this is how it is almost always
valid to for example pass a `WGPUTexture` that has been freed into the API. Doing so does
not result in undefined behavior, instead the implementation considers the texture to be an
ID and since it can't find such an ID it knows that texture has been free'd and to generate
an error instead of undefined behavior. In this regard, we can say that `enum(usize)` is the
more faithful representation.
`enum(usize)` is not without issues, though: it cannot effectively represent nullability in
Zig, which is used in the `webgpu.h` C ABI to represent _optionality_. `?enum(usize)` is not
a valid exported C type, the Zig compiler rejects it. And so in practice to maintain C ABI
compatability with descriptor struct types (which we do not want to copy or bitcast), we must
represent nullability with a `null` value:
```zig
pub const Texture = enum(usize) {
_,
pub const null: Texture = @intToEnum(Texture, 0);
pub const Descriptor = extern struct {
next_in_chain: *const ChainedStruct,
};
pub fn init() Texture {
return Texture.null;
}
};
```
The downside to this is that `init` cannot return a clear optional `?Texture`, and instead
must return a `Texture` which may be `== .null`. This downside seems significant enough to
warrant _not_ going with `enum(usize)` and instead going with `*opaque`:
```zig
pub const Texture = *opaque {
pub fn init() ?Texture { return null }
};
pub const TextureDescriptor = extern struct {
next_in_chain: *const ChainedStruct,
};
```
The downside to `*opaque` is that the namespace cannot have types nested below it.
`gpu.Texture.Descriptor` becomes `gpu.TextureDescriptor`.
Not ideal, but a tradeoff we'll accept to be able to represent optionality with the actual
Zig type system.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
7f6cb8b511
gpu: add comptime gpu.Interface, gpu.Export for C ABI exports
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
2ccf510696
gpu: use std.testing.refAllDeclsRecursive(@This());
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
fd948f4e8c
gpu: correct extern declarations
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
616395c583
gpu: add RenderPipeline.Descriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
122713a44d
gpu: add FragmentState
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
1632a5305e
gpu: add VertexState
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
2fa5e5adf4
gpu: add RenderPassDescriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
8484d47e78
gpu: add Device.Descriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
286cbb6160
gpu: add ComputePipeline.Descriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
44d378e102
gpu: add ColorTargetState
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
5b66e3fbe0
gpu: add BindGroupLayout.Descriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
26a29e1b2a
gpu: add VertexBufferLayout
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
ed1232f59d
gpu: add Texture.Descriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
7f8dedcbd5
gpu: add SupportedLimits
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
cb68331f6c
gpu: add RequiredLimits
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
ad6d037d8f
gpu: add RenderPassColorAttachment
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
8683fa8aa9
gpu: add ProgrammableStageDescriptor
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
74b7e66793
gpu: add ImageCopyTexture
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
326d66127e
gpu: add ImageCopyBuffer
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00
Stephen Gutekanst
9b615f212d
gpu: add DepthStencilState
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00