Stephen Gutekanst
d2a0bc3b68
gpu: implement CommandEncoder.insertDebugMarker
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
4e3ffd4557
gpu: implement RenderBundleEncoder.setVertexBuffer
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
a2d7e983f3
gpu: implement RenderBundleEncoder.setPipeline
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d42d6f7e60
gpu: implement RenderBundleEncoder.setIndexBuffer
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d11e912e36
gpu: implement RenderBundleEncoder.setBindGroup
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
2c44f5c45e
gpu: implement RenderBundleEncoder.pushDebugGroup
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
7c2d097625
gpu: implement RenderBundleEncoder.popDebugGroup
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
6264161e9e
gpu: implement RenderBundleEncoder.insertDebugMarker
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d7476bc24e
gpu: implement RenderBundleEncoder.finish
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
9e7f0796f6
gpu: implement RenderBundleEncoder.drawIndirect
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
e8c50ad878
gpu: implement RenderBundleEncoder.drawIndexedIndirect
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
dd3543f802
gpu: implement RenderBundleEncoder.drawIndexed
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
36243b2871
gpu: implement RenderBundleEncoder.draw
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d2d6b17bc9
gpu: begin translating RenderBundleEncoder methods
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
2981e5e352
gpu: begin translating ComputePassEncoder methods
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
05b3920775
gpu: begin translating CommandEncoder methods
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
2af05b4446
gpu: begin translating Device methods
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
054b9e95a5
gpu: implement RenderPassEncoder.writeTimestamp
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d707d7e2e2
gpu: implement RenderPassEncoder.setViewport
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
1db208d2df
gpu: implement RenderPassEncoder.setVertexBuffer
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
ec59227eb8
gpu: implement RenderPassEncoder.setStencilReference
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
67f77d5a8c
gpu: implement RenderPassEncoder.setScissorRect
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
2c319d628a
gpu: implement RenderPassEncoder.setIndexBuffer
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
f8c40b0aa9
gpu: implement RenderPassEncoder.setBlendConstant
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
5ca189005d
gpu: implement RenderPassEncoder.setBindGroup
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
b24512b6cf
gpu: implement RenderPassEncoder.pushDebugGroup
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
9c5cd8b006
gpu: implement RenderPassEncoder.insertDebugMarker
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
8615f346dd
gpu: implement RenderPassEncoder.executeBundles
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
45d27fdbb2
gpu: remove invalid TODOs
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* wgpuRenderPassEncoderEndPass has been removed in latest Dawn.
* wgpuRenderPassEncoderSetPipeline is already implemented.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
af4a6be85c
gpu: implement RenderPassEncoder.endOcclusionQuery
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
2d04fb91bc
gpu: use unnamed tests for inclusion
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
9e7d37a9ea
gpu: cleanup RenderPassEncoder
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
d767b7d6f4
gpu: implement RenderPassEncoder.drawIndirect
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
34907b1f22
gpu: implement RenderPassEncoder.drawIndexedIndirect
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
660a0334dd
gpu: implement RenderPassEncoder.drawIndexed
...
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
3b4c07ce63
gpu: implement RenderPassEncoder.beginOcclusionQuery
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
cad271345a
gpu: implement ComputePipeline.getBindGroupLayout
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
7e54d9b4ae
gpu: implement RenderPipeline.getBindGroupLayout
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
856c98c4c1
gpu: implement Texture.createView
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
9fae887555
gpu: implement Device.createRenderPipelineAsync
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
c90fb09de1
gpu: implement Device.createComputePipeline
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
38535c7b5f
gpu: implement Device.createComputePipelineAsync
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
3ce0e1258a
gpu: implement ShaderModule.getCompilationInfo
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
77b2210587
gpu: implement Buffer.mapAsync
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
3ffc1ca5d8
gpu: Queue: OnSubmittedWorkDone -> WorkDoneCallback, consistent w/other callbacks
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
356e4102cd
gpu: make requestAdapter callback-based, add waitForAdapter helper
...
Same rationale as 2c3e13ff4b90886d7f03adb3103abc9dee70b407
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
aab99b5474
gpu: make requestDevice callback-based, add waitForDevice helper
...
Previously we were attempting to turn WebGPU async functions, which are
exposed by `webgpu.h` as callbacks, into Zig async functions.
This in practice turns out harder than expected. For example, `Buffer.mapAsync`
/ `wgpuBufferMapAsync` cannot easily be exposed as a Zig async function for a few
reasons:
1. The callback is merely guaranteed to be called once the buffer's content is ready to
be accessed via `wgpuBufferGetMappedRange` - but there is no strict guarantee about
when that is. It could be 1-3 frames later, in theory, I believe.
2. The non-deterministic timing means that one would wish to poll "has the async function
returned?" but this isn't trivial without our own scheduler.
3. Zig has a fair amount of async rework in the future that is coming, and I imagine it
will be one of the later things that is fully supported by the WebAssembly backend
(but I am speculating) - so it seems wise to punt on this until later.
Instead, we are now retaining async functions as callback-based ones, with a helper in
this case to wait for the callback to be invoked. For `wgpuBufferMapAsync` we will just
have the callback approach.
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
890dd57296
gpu: add run-example build command
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
34ac711d2f
gpu: implement Buffer.unmap
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00
Stephen Gutekanst
1c5c23f101
gpu: fix Queue.submit commands parameter
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Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00